It's still WIP but it's close to being finished, minus a couple camera iterations or polish animation.
Showing posts with label project_01. Show all posts
Showing posts with label project_01. Show all posts
Tuesday, June 19, 2012
Plushy Knight: Playground Cinematic
My first portfolio piece is done, but there are still plenty of cinematics left to do. Here is the next cinematic that I'm working on. The Playground Cinematic
It's still WIP but it's close to being finished, minus a couple camera iterations or polish animation.
It's still WIP but it's close to being finished, minus a couple camera iterations or polish animation.
Monday, June 11, 2012
Memory Tree: Animation Complete
Here is an animation complete version of the Memory Tree Cinematic. Currently, animation is finished. Apex cloth was added to little Gemma and there are plans to add them older Gemma. Assets in the scene are placeholder for now, including lights and materials.
Enjoy!
Enjoy!
Thursday, June 7, 2012
Memory Tree: Body Language Complete
Just completed the Body Language for the cinematic. At this point, a majority of the work is finished, all that's left is the facial language and adjusting values with the APEX cloth. :D
Monday, May 28, 2012
Memory Tree First Animation Pass
Here is the first Memory Tree Animation Pass. Currently all characters are jumping from main poses and not a whole lot is fleshed in but it's the bare minimum in order to get a good feel for the cinematic.
Saturday, May 26, 2012
Little Gemma Model
After talking with Tammy for a bit, I realized that Little Gemma couldn't be a squashed, disproportionate version of Older Gemma. So with her help (she came up with the design and tweaked the model to fit) Little Gemma was redone.
Shown below are just some quick renders. I intended to do them in viewport but the transparency issues turned her into something quite horrid. I also did some tests with apex cloth which is currently applied to her scarf and dress. Still needs a lot of tweaking but really, I better get to animating soon! D:
Shown below are just some quick renders. I intended to do them in viewport but the transparency issues turned her into something quite horrid. I also did some tests with apex cloth which is currently applied to her scarf and dress. Still needs a lot of tweaking but really, I better get to animating soon! D:
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| Tee Hee! *dimple* |
Thursday, May 24, 2012
Memory Tree First Camera Pass
So this is a bit overdue, but I finally got a camera pass of my storyboard. Maya Playblasts don't seem to support trax sounds so there is no audio yet. Also it seemed to render out of my camera shot so there might be some clipping issues that won't be there in the actual renders.
Tuesday, May 15, 2012
Plushy Knight: The Memory Tree Storyboard
Seeing how Plushy Knight is finally moving on to the story stage of development, I figured this would be the best time for me to get my hands wet with cinematics. As such, I chose the climax of the game as my piece: The Memory Tree.
Still fresh in the planning phase though,
Still fresh in the planning phase though,
Tuesday, May 1, 2012
Summer 2012 Portfolio Outline
UPDATED WITH SCHEDULE
1. Plushy Knight: Memory Tree Cinematic
2. Newcomer! Brynn Ardele of the Auburn Fist
1. Plushy Knight: Memory Tree Cinematic
Storyboard Iteration as necessaryCamera Work with Characters Air-planing aroundLittle Gemma Model- Still needs textures... when will I do that? o__O
- Body Language (5/29)
- Facial Animation (6/2)
- Polish (6/4)
- Render (6/10)
2. Newcomer! Brynn Ardele of the Auburn Fist
- Model Sheet / Orthographics (6/12)
- Base Model (6/17)
- UV and Prep for Zbrush (6/19)
- Zbrush Sculpt- Take my time here (6/26)
- Texture- Probably will do in conjunction with the sculpt (7/3)
- Shader- if time permits (7/6)
- Render (7/8)
- Concept and Sketches (7/11)
- Zbrush Block In (7/14)
- Muscles and Anatomy (7/21)
- Detail and Skin (7/28)
- Pose (7/29)
- Polish (7/30)
- Composite (7/31)
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